00Index
Current / 2026—

THIEPN.

Things I've built.

Tools, games, learning systems, resources and experiments—kept as one evolving project index.

02Browse by Type

06 Categories

03Project Archive

019 Artifacts

Every listed project, in curated order. Filter, search, sort, or switch to a compact ledger; without JavaScript the full catalogue remains visible.

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019 artifacts

04Collections

06 Curated Sets
C-00103 ARTIFACTS / 03 LINKS

French Learning

Vocabulary, structured practice, and complementary systems for learning French.

  1. 01Vocabulary → guided practice
  2. 02Course practice → rapid review
  3. 03Focused review → wider SRS
Collection logic

Three complementary layers of language acquisition: a broad spaced-repetition vocabulary base, a guided course-like notebook, and a lightweight flashcard set for focused review. The collection moves from exposure to structured practice to rapid retrieval.

  • French 3000
  • Le Carnet Français
  • Französisch Flashcards
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C-00204 ARTIFACTS / 04 LINKS

Mathematics & Computer Science

Study systems and experiments spanning university mathematics, algorithms, and exam preparation.

  1. 01Timed application ↔ theory
  2. 02Exam craft across subjects
  3. 03Formal concepts → playful systems
Collection logic

A study-system cluster built around understanding difficult university material from different angles: exam simulation, structured theory, algorithm practice, and an experimental game-like interpretation of analysis. Together they form a loop from comprehension to retrieval to timed application.

  • Analysis II Klausurlabor
  • Analysis II Lernsystem
  • AlgoDat Study System
  • Analysis Idle
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C-00309 ARTIFACTS / 07 LINKS

Browser Games

Games and hosted play experiences that run directly in the browser, from arcade typing to long-form systems.

  1. 01Typing as the core mechanic
  2. 02Systems & progression
  3. 03Social quiz play
Collection logic

A cross-section of how far a static browser can be pushed: arcade reflex games, social quiz formats, long-form incremental systems, atmospheric experiments, and progression-heavy action. The collection is organized by play pattern rather than by a single genre.

  • WORDSTRIKE
  • Wordfall
  • Curio
  • Nebula Foundry
  • + 05 more
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C-00402 ARTIFACTS / 01 LINKS

Bible & Faith

Interactive projects centered on Scripture knowledge, memorization, and Christian learning.

  1. 01Memorization ↔ retrieval play
Collection logic

Two different ways of returning to Scripture repeatedly: TMS60 concentrates on exact long-term verse recall, while The Bible Challenge turns biblical knowledge into active quiz play. Memorization and retrieval practice reinforce each other without becoming the same product.

  • TMS60
  • The Bible Challenge
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C-00503 ARTIFACTS / 03 LINKS

Productivity & Creation

Practical tools for documents, publishing, and structured everyday workflows.

  1. 01Finished documents ↔ source publishing
  2. 02Structured workflow
  3. 03Local task completion
Collection logic

Three tools built around turning messy inputs into controlled outputs: PDF Studio manipulates finished documents, Manuscript turns source text into publication-ready pages, and Clean30 turns an everyday environment into a finite workflow. The shared idea is structured transformation.

  • PDF Studio
  • Manuscript
  • Clean30
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C-00602 ARTIFACTS / 01 LINKS

Typing Games

Fast browser games where keyboard accuracy and reaction speed are the core mechanic.

  1. 01Typing-driven defense
Collection logic

Two experiments in making typing itself the game rather than a supporting control scheme. WORDSTRIKE uses whole incoming words and a central core; Wordfall turns typed targets into a different spatial defense rhythm. The connection is mechanical, not merely thematic.

  • WORDSTRIKE
  • Wordfall
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